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RummyCulture is Pioneering Responsible Gaming and Skill Building in India’s Thriving Online Gaming Sector


Bhubaneswar, 28th May 2025: India’s online gaming industry is evolving and cities like Bhubaneswar are emerging as key drivers of growth and innovation. RummyCulture, a flagship platform from the house of Gameskraft, and one of India’s most trusted and secure skill-based games, has seen a significant surge in user engagement from Odisha, firmly positioning the state as a strategic hub for skill-based gaming.

Founded in 2017, RummyCulture has grown to become one of the most trusted and widely recognized platforms for online rummy, leading the way in both innovation and player welfare. The platform is known for its cutting-edge technological infrastructure, ensuring secure gameplay, fair practices, and constant attention to player needs. With industry-leading safety features such as RNG (Random Number Generation), No-Bot certification, and SSL-secured payment gateways, RummyCulture was recognised as ‘India’s No. 1 Rummy App’ according to research done by Unomer and Cybermedia Research*.  RummyCulture is committed to offering a safe and trustworthy gaming environment. It also prioritizes responsible gaming by facilitating time-outs, game value limits, and psychological support.

Odisha’s gaming footprint is expanding at an impressive rate. While user registrations grew 18% year-on-year between 2023 and 2024, the following year witnessed a dramatic spike of over 100% growth between April 2024 and April 2025. This momentum has been driven by an enhanced user experience, targeted regional outreach initiatives, and a growing emphasis on responsible gaming education.

“Bhubaneswar is an important market for us, in terms of both user base and the quality of engagement we’re witnessing from this region,”said Sumanta Sengupta, Head of Strategic Initiatives at Gameskraft. “The data reflects that players here approach the game with seriousness, strategy, and skill. This reinforces our belief that when provided with a secure, transparent, and well-regulated platform, users respond with informed, responsible gameplay. As a company, we remain committed to building an ecosystem where skill-based gaming can thrive, misconceptions can be addressed, and players can engage meaningfully, with confidence and clarity. Odisha’s growth story is a testament to that potential.” he added.

RummyCulture’s User Growth in Odisha:

  • 100% year-on-year growth in user registrations
  • 25.8% win rate in Bhubaneswar, closely aligned with the 27.7% statewide average, reinforcing that rummy is a game of skill unaffected by demography or geography
  • 78% of users aged 18–42, highlighting strong engagement from young digital natives
  • 16% of users above 48, pointing to rising multigenerational adoption

RummyCulture’s growth in Odisha goes far beyond numbers, it reflects a deeper commitment to responsible gaming and enhancing player skill. The platform’s innovative game monitoring system ensures fair play, while its advanced technology supports players in refining their strategies and improving their performance. SPADENet, the brand’s multi-input deep neural network model, has been recognized at the prestigious International IEEE Conference on AI 2024— for its contribution to helping players strengthen their skills and develop their gameplay.

This momentum aligns with broader national trends. According to Lumikai’s State of India Gaming Report FY241, India’s gaming industry has grown to $3.8 billion, contributing 30% to the $12.5 billion new media ecosystem. With 66% of gamers coming from non-metro regions and 23 million new users added in the past year, state capitals like Bhubaneswar are leading the way.

As India’s digital gaming narrative evolves, RummyCulture views Bhubaneswar as a core market that blends tradition, digital fluency, and an appetite for skill-based formats. The city’s growth mirrors a nationwide shift where responsible gaming, data privacy, and strategic gameplay are becoming the new norms.

*As per a study conducted by Unomer and Cybermedia Research (October 2024) which surveyed 1044 rummy players across India, aged 21–35, focusing on gaming behaviours, spending patterns, and app preferences.

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